Adventures In Audio

Why analogue recording should come back, but not in the way you knew it

What's wrong with digital audio?

Nothing. It's perfect. Well, there are maybe a few small issues, but we'll live with them to be free from the noise, distortion, and frequency response issues of analogue tape.

But there's a big issue as well...

Latency

Latency is a problem. Granted, with faster computers and interfaces it isn't as big a problem as it was in the past. But it is most definitely an irritation.

For example, try recording with a conventional audio interface (one without DSP). Set your computer to a buffer of 32 samples.

Great! You can hardly hear any latency at all.

Record a few tracks. Add a few plug-ins.

Oh dear. Your computer can't cope. It splutters out an error message telling you, "It's just too difficult and I can't go on" or words to that effect.

So you increase the buffer to 64 samples. You record a few more tracks, add a few more plug-ins.

Next thing you know, you're up to 128 samples in the buffer. And now you can definitely hear the latency. And has your computer stopped complaining? Probably not.

There are some 'solutions' to latency. One is zero-latency monitoring in the audio interface. But then your performers can't have EQ, compression, and that all-important reverb that makes them sound nice to themselves and helps them perform well.

Or you can take a step up the audio interface ladder and grab one that has internal DSP processing. You can give the performer the enhancements they need in their headphones. But now you have yet one more thing to manage, taking your attention away from the music and the performance.

And - What you hear is different to what the performer hears.

That is simply not the correct way to engineer a session. You need at all times to be able to pick up a pair of headphones that has exactly the same foldback signal that the performer hears. However else are you going to be able to adjust the foldback to their needs?

In a recent post, I talked about Avid's Pro Tools | Carbon audio interface which a) has DSP, b) makes DSP monitoring easy, and c) lets the engineer hear what the performer hears.

But it only works with Avid's AAX plug-ins and there's no software instrument support.

Back to analogue then

There's only one thing for it. Go back to analogue where there's no latency at all. None.

But what I'm thinking isn't analogue as we remember it.

Here's my idea...

What if there were such a thing as an analogue recorder with very low noise, very low distortion, and a ruler-flat frequency response?

It isn't going to be old-school tape. It's more likely to be something along the lines of FM recording on an optical medium.

The precise nature of this medium isn't important as long as it performs well, and I believe that in the third decade of the twenty-first century, it would absolutely be possible to make analogue audio sound as good as digital.

Now what is important is how this analogue medium is used...

Imagine your singer, in the studio, with an analogue microphone, an analogue preamp, analogue EQ, analogue compression, analogue reverb. OK maybe not analogue reverb, but with digital reverb it doesn't matter if there are a few milliseconds of delay.

And all of this is recorded to an analogue medium. I'd record the dry signal to one track, the effects and processes each to separate tracks. All in analogue.

Your singer needs something to sing to, and this can come from your DAW.

The idea is that all of the original recording is done with zero latency, and all of the flexibility that no-latency analogue audio always had.

And when you have recorded a sufficient number of takes and your singer is ready for a break, bounce the analogue tracks to your DAW.

At this point, latency doesn't matter.

Flight of fancy?

Is this just a flight of fancy? Is any of this possible? Can it be made simple to operate? Is it even desirable?

Well, I don't care how it is achieved, but we have put up with latency for long enough. I feel that the day must and will surely come when we drive the final nail into its coffin.

I don't see how this can ever be done purely digitally. But with analogue assistance - it could be in a different way to what I described - perhaps we really could have the best of both worlds.

Comments on this video

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@allanredford6070:  _Robert Fine, recrdng director at Mercury records, used modified Westrex 35mm film recorders.
laying down 3 channel magnetic strips, some of the finest stereo recordings ever made resulted,imo. a few other labels used it for a while. improved magnetic tape formulations, electronics, saw a move to half.inch tape. but the 35mm reordings have virtually zero noise, distorsion, and of course no latency. that was in th 60s, 60 years ago. -fFne's widow, Wilma transferred the original recordings to DAT for a CD set, Tobert ogtrn used a 3 microphone technique, even for recording large orchestras. it is this holistic aüüroach I like, also seen in the 70s direct-to-disc lp releases. there is a vibrancy heard, not heard from digital nastering. Fine lived to see the arrival of cd, he felt the sampling rate was roo low. analogue tape is still used in studios, some artists prefer it.
Revoy-Studer still supply nalogue recorders. some studio are adding a tape stage in the maststering chain. warms sound, better thn emulation software,
it is said every time you process a signal, proocess alone changes it some claim degrade it. choppng it into eg 24 sampling bit points,flickrting it at eg 96000 times a second is a significant process, so expect significant change. my analogue ears rest their case . ) avoid desttructing,recreating the waveform, in the first place, I say.

@Mikepo587:  Problem is on the computers at the market and if you never give up having one you gonna spend the same amount if they can make an iPhone they can make something for six $700 it’s just as good as any daw. Both cool problem is I don’t have a clue have lost music also if you have talent something good will come out zoom l-20 12 Tascam and analog need to change that digital isn’t wave digital it’s not celluloid surgery I’ll see digital😊

@leogolive:  I use a Tascam DP-24 for recording. I can even mix and master it if I choose to. But I can also transfer those tracks to my computer and do whatever I want in my DAW. I’ve been recording this way for over a decade. Y’all are late!🤣

@teashea1:  very good content - articulate - thoughtful -

@GeoffBosco:  OMG! I’ve been saying optical analog will be a thing for years now.

@rogermcinerny2027:  Totally love the idea of an analog format that uses fm recording on an optical medium, it sounds like the concept behind vhs hifi but without the rapid deterioration caused by tape wear. Would definitely find a place in my studio.

@carljung9230 replies to @rogermcinerny2027: the old laserdiscs had analog audio. not sure how good the quality was.

@richiereyn replies to @rogermcinerny2027: ​@@carljung9230 The quality was pretty good, but there were noise issues, hence the deployment of CX noise reduction as the format advanced, at least until the eventual replacement in the latter years by PCM digital audio.

@k.ollektiv:  Hey David, thank's for the video and your thoughts! I am totally with you: Latency is a problem, if it is small latency it is a small problem, but it still is (i can not hear, but sometime belief to feel it, while playing drums). So the solution is analog on the front end (including EQ and compression if needed or wanted) and analog monitoring. But why would you need analog recording medium? If you record to a computer while the band is playing, the latency is irrelevant, nobody listens to it. While recording overdubs to computer playback, sure, there is a latency when starting the playback, but the musician would hear the playback and his voice or instrument without latency, cause the mic signals of overdub are monitored analog again.

@jackcrook4435:  Agreed! And when the F**K is someone going to make a plugin host box that allows you to run plugins without a computer to use your favourite plugins as guitar effects, or to use with analog equipment without having to bother with a computer. I cant believe that isnt a thing yet.

@AudioMasterclass replies to @jackcrook4435: This isn't unknown as a concept - https://www.keytarhq.com/hardware-vst-player-host.html - I don't whether this box needs a computer to load it though. It would be very nice indeed to have a physical stomp box that could be loaded with plug-ins, or even just one plug-in, via an SD card or one-time computer link. Or even buy the stomp box with a plug-in preloaded. Maybe there are good reasons these things don't seem to exist but I don't know of any. DM

@AndrewLarson replies to @jackcrook4435: This is already happening with Arturia Keylab and ableton, or softube console, or SSL uf mixer. It's great! we're already in the future.

@preciseaudioblog:  Now we all like that noise and distortion 🤷‍♂️

@AudioMasterclass replies to @preciseaudioblog: I don't think that excessive noise and distortion are intrinsic to analogue recording, just to tape, vinyl, and optical soundtracks, and any other old-style medium. Analogue recording hasn't progressed since the early 1980s and if it had the benefit of nearly 40 years of progress to 2021 I would expect noise and distortion will below audibility. DM

@JosephPembroke:  keep going and I am 100% sure your channel will blow up soon. Idk how the fuck you only have 12k subs.

@Dobrovinskiy:  Interesting

@Not-Only-Reaper-Tutorials:  let's see what is the behaviour of M1 machines, first, and their future generation

@molem348:  Sounds like something Colin from Mcdsp might make one day!

@ZiadSidawi:  Pulsar Lunar Lander is a saturator, analog delay and plate reverb that takes less than 3% cpu and zero latency and requires no delay compensation. The bottom line, some plugin developers are able to optimize the code and deliver plugins that can run on 32KB buffer sound interface. We need to separate plugins for tracking from those used for mixing. When tracking, choose plugins that clearly state zero latency and low cpu footprint.

@andyhardwickmusiccomposer:  Interesting ideas. Thanks for this!

@AudioMasterclass replies to @andyhardwickmusiccomposer: You're welcome. DM

@the_newvoice:  Great videos! Thanks!

@AudioMasterclass replies to @the_newvoice: You're welcome. DM

@the_newvoice replies to @the_newvoice: @@AudioMasterclass :)

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Wednesday December 16, 2020

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David Mellor

David Mellor

David Mellor is CEO and Course Director of Audio Masterclass. David has designed courses in audio education and training since 1986 and is the publisher and principal writer of Adventures In Audio.

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