
The noise gate has two functions:
In its principal role of managing noise, the noise gate can be applied to a single unmixed signal that has periods of silence, during which noise is apparent. This is important enough to state again, that the noise gate can be used thus:
The classical example of where the noise gate would be appropriate is the electric guitar, where the amplifier is likely to be noisy. When the guitarist plays, the sound of the instrument drowns out the noise so there is no problem. When the guitarist isn't playing however, the noise of the amplifier becomes apparent, and irritating. In this situation, what the noise gate does is detect when the signal level is high, when it assumes that the guitar is playing, and opens fully to allow the signal through unimpeded. When the gate detects that the signal level is low, it assumes that the guitarist is not playing and closes completely, blocking off the noise.
Another classic use of the noise gate is on a drum kit, where several might be used. The conventional method of miking up a drum kit demands a mic on each drum, a mic on the hihat and two overhead mics. The problem with this is that the mics are all so close together that each mic picks up every instrument of the kit to an extent, as well as its own instrument. This inevitably blurs the sound. To make it more focussed, all the mics except the overheads are gated so that each channel is only open when the drum is actually sounding. In this situation it is often subjectively better to set the gate so that it attenuates when closed, by perhaps 10 dB, rather than cut off completely. In live sound, this technique is often extended to virtually every microphone for the entire band.
Since the noise gate can only process one unmixed signal, the place to connect it is in the channel insert point of the mixing console. As with equalizers and compressors, gates are not used via the aux send and return loop. If the console you are working with does not have a patchbay, you will have to make up a special adapter (Y) lead if your console has the usual single stereo jack send/return insert point.
One feature of the noise gate that contrasts with other kinds of outboard units is that there are no presets, and that twiddling the knobs will not produce a satisfactory result by chance (as it sometimes might with an effects unit).
It helps to have a suitable sound source playing at this point, one with sections that should be silent, but in which noise is irritatingly apparent. We'll go through the controls, one by one. It's good to have a rough starting point, and the example above of the classic Drawmer DS201 is a good one. With another model of gate, simply set similar values for levels and timings.
Basic gating is easy enough when the sound source is well differentiated between signal and noise. But there are times when the noise is so high in level that setting the threshold to a point that fits neatly between the signal and the noise is impossible. A good example would be the drum kit, particularly the snare drum and hihat. The snare and hihat are so close together that the snare mic will pick up as much level from the hihat as it does from its own instrument. It will be impossible to set the threshold for correct gating.
ExpanderAn expander is a more sophisticated form of gate. Whereas a gate is either on or off, an expander increases the dynamic range when the signal is below the threshold.
The expander has a ratio control like a compressor. 1:1 means no expansion; 20:1 means that the expander is working almost like a gate. The expander isn't as useful a device as one might think. The problem is noise modulation - as the signal level goes up and down, below the threshold, the noise level will also go up and down. This is an unpleasant effect known as 'breathing' or 'pumping'. Breathing and pumping can be evident in the compressor, but since it is high level signals that are being processed, they are better able to mask the noise. |
The solution to this problem is found in the filter controls. Just like a compressor, a noise gate has a 'side chain' signal that is used to control the behavior of the processed signal. In a gate, this is commonly called the trigger, or key signal. In normal use with the filters set to their end stop positions - so that they have no effect - the key signal is identical to the input signal. Indeed it is just tapped off from it. To stop the hihat from opening the gate on the snare mic, simply filter out the high frequencies from the key. The snare is sufficiently rich in low frequencies that it will still open the gate, but the lesser LF content of the hihat is not enough to do the same. If there was a mic on the hihat suffering from the same problem, then the low and mid frequencies could be filtered out of the key, and the rich high frequency energy of the hihat would still open the gate.
One important point to note is that the filters have no effect on the frequency balance of the output signal. They only affect the key, which once it has done its job goes nowhere. There is a function, here called 'key listen' that switches the key signal to the output. This can be used for setting up the gate, then switched back to 'gate' for normal operation.
Suppose you have done all of the above, but the gate still isn't opening and closing reliably on the snare drum, to continue this example. What next? The answer is to use an external key signal to open the gate. Here's the scenario:
Now, the gate is triggered by a signal that picks up virtually no external sound - only the sound of the drum. What's more, the signal from the contact mic comes maybe half a millisecond earlier than the signal from the regular mic, which allows the gate to open a little in advance so that the transient of the drum is accurately captured. It has to be said that this is probably an over-elaborate technique for most circumstances. But it works very reliably and is worth knowing about for the occasional difficult situation.
The gate is often thought of as a companion to a compressor. Compression always has the effect of increasing the noise level. This is because the peaks of the signal are brought down in level, bringing them closer to the noise floor. Then make-up gain is applied to bring the overall signal level back up again, raising the noise floor at the same time. Even if there were such a thing as a perfect compressor, this would still happen.
The obvious answer is to use a noise gate to remove the noise, providing the signal meets the criteria for gating as outlined above. There are two schools of thought among engineers as to how the two should be connected:
The noise gate is also capable of a variety of envelope shaping effects, and is a highly creative tool as well as a problem solver. The classic trick is to put a more-or-less continuous signal through the gate, such as heavily distorted chords from an electric guitar, and then use the external key to chop it up into a rhythm. Like this:
Powerful though MIDI sequencing may be, you can't get the same sound in any other way. This is well worth trying.
Another useful gate effect is to compress the sound of an individual drum, then gate it. This works particularly well on drum samples which have a little bit of reverb on them. The compressor can shape the envelope of the sound by emphasizing the attack (by setting a slow attack time on the compressor, allowing the initial transient to get through unaltered), or by allowing the reverb to increase in level as the drum dies away. The noise gate can then further process the envelope using the attack, hold and release controls.
First popularized in the 1980s, gated reverb has become something of a cliche. But as a technique, it is still well worth knowing about. It goes like this:
You now have Phil Collins-style gated reverb! You could use a distant mic as the reverb source, as an alternative to the reverb unit.
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