Facebook social media iconTwitter social media iconYouTube social media iconSubmit to Reddit

All-input monitoring

Description and application of all-input monitoring in mixing consoles.


A recording console has two types of signal source. One is from the microphone and line inputs. The other is from the already-recorded signals on the multitrack tape. To record overdubs, these must be mixed together for the monitor mix and headphone foldback.

The simplest way to arrange this is to have a console with many inputs - at least the number of tracks on the multitrack (often up to 48), plus the number of microphones you need to use simultaneously. A total of 72 channels would suit most applications.

In this example of a 72-channel console, 24 channels can be dedicated to inputs, the other 48 channels can be used for monitoring the already-recorded signals on the multitrack recorder.

This 'all input' architecture is easy to understand and operate, but it requires a lot of channels.

There have been a number of consoles designed specifically in this format, notable by Amek and Soundcraft. However, any console with sufficient channels can be used this way.

Since all-input is so easy to understand and use, many engineers work this way, even on an inline console.

By David Mellor Thursday May 15, 2003
Learn how Audio Masterclass can help you become a better producer in your own home recording studio...
Come on the Free Course Tour and download our Course Brochure. Find out more about the course syllabus and tuition methods, and your fast-track route to success!