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All-input monitoring

A post by David Mellor
Thursday May 15, 2003
Description and application of all-input monitoring in mixing consoles.
All-input monitoring

A recording console has two types of signal source. One is from the microphone and line inputs. The other is from the already-recorded signals on the multitrack tape. To record overdubs, these must be mixed together for the monitor mix and headphone foldback.

The simplest way to arrange this is to have a console with many inputs - at least the number of tracks on the multitrack (often up to 48), plus the number of microphones you need to use simultaneously. A total of 72 channels would suit most applications.

In this example of a 72-channel console, 24 channels can be dedicated to inputs, the other 48 channels can be used for monitoring the already-recorded signals on the multitrack recorder.

This 'all input' architecture is easy to understand and operate, but it requires a lot of channels.

There have been a number of consoles designed specifically in this format, notable by Amek and Soundcraft. However, any console with sufficient channels can be used this way.

Since all-input is so easy to understand and use, many engineers work this way, even on an inline console.

A post by David Mellor
Thursday May 15, 2003 ARCHIVE
David Mellor has been creating music and recording in professional and home studios for more than 30 years. This website is all about learning how to improve and have more fun with music and recording. If you enjoy creating music and recording it, then you're definitely in the right place :-)
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